(This file is included with the module download)
This is my very first module. I've attempted to build a story rather than simple Hack&Slash, but there is some of that too. Hope you like it - feedback appreciated at verrath@ gmx.de (remove the space after the @-sign).
REQUIRED:
Patch 1.66 or 1.67 (1.68 might work, but will likely have issues with cloaks)
SoU,
HotU,
CEP 1.51+ - available at http://nwn.bioware.com
BMRockyMountains Tileset V1.02 - see below for URL and credits
RECOMMENDATION:
Players: Single Player only
Race: any
Class: any
Level: 1 - 2
Alignment: non-evil is strongly recommended
Play time: approx. 10 hours
Plot: Heavy
Hack&Slash: Light
Other: For plot reasons, your character should be young, e.g. in his/her late teens when
playing a human, adjusted accordingly for the other races.
INSTALLATION:
Use a ZIP Utility (such as WinZip)
to extract the files to a temporary Folder. Windows XP has a built-in ZIPper, so should Linux.
Copy the HAK file(s) to your nwn\hak folder, the MOD file to your nwn\modules folder.
THE STORY:
This is loosely based on an AD&D adventure I wrote for some friends many years ago,
about a magic recipe that you stumble across, and how it can help you uncover a mystic
treasure.
You start out in your home, searching for the key to the main door, with nobody home to
help you out. Search your rooms, find a way out, pick up some quests and go exploring!
Perhaps you'll solve the mystery of the magic recipe, and perhaps you'll even get a
chance to try it out!
NOTES:
Inventory will be purged completely at start, including gold.
Death System: You will respawn at Rooster's Crossing, either in the Temple, or your home, depending on how far along in the game you are. There is no penalty for dying, other than you have to make your own way back to where you perished. If you have a Rod of Homing, you can buy Death Stones to mark the place of your death for later return. This will override the last use of a Recall Stone, however. The rod can only be set to one location. You can buy all of these items at the temple.
Evil characters: hacking away at NPCs or ignoring their pleas will not give you any quests. So far no alignment-adjustments.
Multiplayer will not work - henchmen are provided.
Encounters do scale to some extent, but it was designed with level 1 Character in mind. Sorcerors and Wizards might have a though time at first, I recommend using a 2nd Level if you die too much. It is possible to survive even at 1st level if you have a powerful familiar. Save often.
Can be played with pretty much any race or character. However, your home city is mostly human-populated. They don't seem to be prejudiced though.
Henchmen might differ based on player race and/or class. See walkthrough for more.
Other than that, I hate to say the replay value is probably minimal.
I've decided against resting restrictions for now.
Save often :-P
A TIP OR THREE:
CREDITS & THANKS:
Kudos to Gilean for the Rideable Horses HAK - it wasn't a plot point, but I simply HAD to include them. Do check out the stable at Rooster's Crossing! I've used my own scripting to add an equine, rideable henchman based on those models, but the original mount is also featured in the module. Download the original hak at NWVault
Also, Parts from Nitocris & Finniksa's Equine Hak v2.0 and the Goat included in Hydromancerx' Sheep hakpak (if I read correctly, also by Nitocris & Finniska) are included in the hak file - NICE Work :-) I've only taken those models I thought I'd actually use, to save space.
Download the Equine hak at NWVault
or the lite version here
Download Hydromancerx' Sheep hakpak at NWVault
(you do NOT need these original Haks to play this module)
I hesitated in adding yet another Hak, but Bloodmonkey's Rocky Mountain Tileset was EXACTLY what I needed for the Mountains as well as the magical Castle.
The HAK is at NWVault
You WILL need this to play. Put it in the hak folder (after extracting it) of your NWN installation. It can also be downloaded along with my other hak.
Last but not least, I have incorporated Tony K's Henchmen AI v1.04 into the mod. I particularly like the "scouting" option. Check out the original package at NWVault
Thanks to my brother Kai for Test-Playing, valuable ideas, and general encouragement.
Thanks to Fester Pot for giving me ideas about a window in the NWN Forum...
CHANGELOG:
V0.6 - 29. 09 2005:
Platinum Quest finished
Rain Quest finished
Salve Quest finished; Castle can be reached (entrance area only)
Racemaster: new NPC at Fairground
Fairground nearly finished (missing some shops)
Added Skyboxes
Prices for Homing Rod/Stones lowered
More hints, including Quest status
V0.5 - 27 Aug 2005:
More unpleasantness in Mechanico's Tower
Tylamach conversation; Dragon Scale quest finished
Platinum can now be obtained
Respawn System, first shot
Rod of Homing: new item;
V0.4 - 25 Jul 2005:
Tylamach's baby and related puzzle
Mountain goats
Griffin
Mountain Goat Horn Quest can be completed
Avian Eye Quest can be completed
Castle Quest can now be acquired (but not solved)
More hints
V0.3:
Added a few missing plot flags to doors
Minor changes to starting story
Henchmen no longer respawn, but need to be resurrected or raised. This due to a respawn bug in the older NWN scripts.
Bloodmonkey's Rocky Mountain Tileset included;
Castle Urudan added, first draft (as yet unreachable without DebugMode)
Redesign Heart of the Moutains using BMRockyMountains
Tylamac's Lair added (unfinished)
Mechanico's Tower added (unfinished)
Hint System finalized (some more hints to be added, but otherwise fully functional)
Custom Loadscreens added
Some plot advancements
V0.2:
Added some areas
More impact on story for Frippo
Hint System Beta
V0.1 - First Release, incomplete